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DirectX 12 is now available on Windows 7 proving that dreams do come true

A software layer that sits between the hardware that powers our computers and the software that runs on them, DirectX is at the heart of the vast majority of games that run on Windows. Microsoft talks up the amazing new capabilities for every new release of DirectX, but with DirectX 12 it really does have some key new features, at least when it comes to improving performance.

It also has some new effects tools and functions for making games look better than ever. The single biggest new feature of DirectX 12 is a change to the 3D graphics portion — called Direct3D — that will greatly increase the opportunity for developers to optimise their games for specific hardware. This is down to Direct3D offering a lower-level of hardware abstraction and a reconfiguration of how the graphics pipeline is managed when compared to DirectX 11 and previous.

What is hardware abstraction? Rather than developers having to write code to deal with different hardware and drivers, the API deals with all that and instead developers have a simplified set of instructions to deal with. Previously DirectX has strictly provided only a fairly high level of hardware abstraction to make the life of coders easier. However, the downside is that developers are less able to optimise performance for specific hardware.

With Direct3D 12, Microsoft will provide more direct access to hardware features. The specifics of how it does this are beyond the scope of this article, but if you want to read more about the new Pipeline State Objects, Command Lists and Descriptor heaps then you can head to the Microsoft blog to read up on them. What is HoloLens? One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something.

This had become something of a bottleneck in previous versions, limiting the amount of objects that could be on screen, but with the new changes the hope is that the GPU will no longer be left waiting for the CPU to tell it what to do. This problem only really affects CPU-limited games, and most games are limited by GPU speed, so the likely real world impact will be varied. Also, multi-player games can also be prone to CPU-limitation.

A good example is Battlefield 4, which could be CPU-limited even on quite powerful hardware. This draw call time reduction is the same core benefit that AMD introduced with Mantle, which is why Battlefield 4 was one of the first games to use that new API. HoloLens vs Google Glass: DirectX The total per-thread time is 6. The total per-thread is halved to 3. Another key new feature is Explicit Multi-Adapter.

This will allow for games to ustilise multi-graphics processors of different brands and speeds, independent of existing solutions like SLI and Crossfire. Generally there is resistance to an API using less abstraction as it potentially makes the life of developers more difficult and gives them more to do in terms of optimising for specific hardware. With developers often also working on console versions of games, which use different APIs, the extra hassle of optimising for specific PC hardware is just too much.

However, a number of factors have meant that the market is ready for the introduction of DirectX First is simply that developers need it, at least if they care about making the best use of PC hardware. The problem has now reached breaking point. All of which potentially helps keep the PC market in general more relevant in the face of stiff competition from consoles and mobile gaming.

Hands-on with HoloLens: What the pundits are saying. In fact, the Xbox One will switch to using DirectX 12, completely eliminating any overhead there. This is also why AMD introduced its Mantle extension to DirectX11, because it knew developers would be more on board with optimising for its hardware thanks to the console design wins.

This cross platform simplicity again potentially offsets any extra work that the new API may introduce. DirectX 12 will be shipping as part of Windows 10, which arrives on 29th July However, to see the results of that capability Microsoft is targeting the holiday season for games to arrive that take advantage of DirectX DirectX 12 will be supported by the vast majority of PC graphics cards already on the market.

Xbox One vs PS4. Home Opinion. DirectX 12 vs DirectX 11 — Why does it matter? Huawei P30 Pro Review: The best smartphone camera we ve ever used.

DirectX End-User Runtimes (June )

A software layer that sits between the hardware that powers our computers and the software that runs on them, DirectX is at the heart of the vast majority of games that run on Windows. Microsoft talks up the amazing new capabilities for every new release of DirectX, but with DirectX 12 it really does have some key new features, at least when it comes to improving performance. It also has some new effects tools and functions for making games look better than ever. The single biggest new feature of DirectX 12 is a change to the 3D graphics portion — called Direct3D — that will greatly increase the opportunity for developers to optimise their games for specific hardware.

Looking at the ASRock vega 56 also a blower model sadly.

But why does this happen every time? Surely one of the previous twenty installations placed the necessary files on your hard drive, right? It turns out to be a lot more complicated than that. Interestingly, running the DirectX installer before each game is not a matter of making sure the installation is up-to-date. There are several dozen versions of this library for DirectX 9, and even more in the case of DirectX 10 and Each game you play is built to interact with a specific version of the library.

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For the average gamer, PC game development should appear a tricky business — because it is. With consoles, developers have one hardware set for each brand Xbox, PlayStation, Nintendo: For the PC, however, game developers face an infinite number of hardware configurations. Getting games to work correctly over a vast universe of graphics cards, motherboards and so on seems like pulling a rabbit out of a magician s hat. This is why, based on what s been whispered over the last decade, developers have swarmed around the consoles:

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DirectX 12 vs DirectX 11 – How DX12 will transform PC gaming on Windows 10

That price applies only to the digital PC version, and is good in the United States but not internationally. You can see a list of system requirements below, while all three games will take up a combined 39 GB of hard drive space. Something also to note is this bundle requires Origin. BioWare is currently working on the next Mass Effect game , which the studio teased during E3 in June , again at Comic-Con in July , and then again in November with some new concept art. This game is coming to new consoles and PC, though a release date has not yet been announced. Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales. Got a news tip or want to contact us directly? Email news gamespot. By Eddie Makuch on December 23, at 7: Thank you for signing up for our newsletter!

DirectX what is it, and why it matters to PC gamers

Battlefield V is now actually, properly live. But how well does the latest Battlefield game play? With the first flushes of real-time ray tracing now baked into its code, and a switch from AMD to Nvidia as its graphics card partner, what difference does that make to its overall performance? We use a loop around the Twisted Metal map, as it uses a mix of infantry and vehicles as well as a lot of foliage and water effects. The loop is taken partially at head height and then through the air to simulate both infantry and airborne play.

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If you are reading this message, Please click this link to reload this page. Do not use your browser s "Refresh" button. Please email us if you re running the latest version of your browser and you still see this message. Ships from United States. Sold and Shipped by Newegg. Thus you get impressive performance and capability to experience the latest titles in their full glory. The GeForce GTX is also loaded with a rich array of gaming-enhancing technologies to improve your gaming experience, like Ansel technology that captures degree game scenes, G-Sync for smooth, tear-free images, and more. One of the deciding factors in performance is the quality of the components used.

After tackling solid-state storage with a full value comparison earlier this month, we re now shifting our focus to graphics. The release of Nvidia s GeForce GTX has left us with a pretty complete set of performance results spanning the mid range and high end of the graphics card market. Naturally, we ve taken those results, factored prices into the equation, and served up a slew of new value charts and scatter plots with analysis to match. This exercise should help us answer questions on everyone s lips. Are top-of-the-line cards always ripoffs? And will Lindsay Lohan serve her full day jail sentence? To get a complete picture, we ll be looking at all of the games from our latest graphics review. Value mash-ups can be quite helpful, and we love including them at the end of our articles, but nothing beats looking at individual games and figuring out the best bang for your buck in each one.

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Where do we even begin? This was a response to single-threaded CPU performance plateauing, making complex graphical workloads increasingly CPU-bounded. As it is, even free security patches for Windows 7 are set to end on January 14, , which is well under a year away, and the company is actively trying to migrate users to Windows 10 to avoid having a huge swath of machines sitting in an unpatched state. In fact, they are about to add a pop-up notification to Windows 7 to let users know that they are running out of support very soon. So adding a big feature like DX12 now not only risks undermining their own efforts to migrate people away from Windows 7, but also adding a new feature well after Windows 7 entered long-term support. Now before you get too excited, this is currently only enabled for World of Warcraft; and indeed it s not slated to be a general-purpose solution like DX12 on Win Overall, this an unanticipated and rather exceptional event for the state of Windows graphics APIs. And having reached out to one expert for commentary on Microsoft s announcement, they seem to agree:. Perhaps they are also working on Continuum and Windows Store updates for Windows 7 as well. They do have nine months after all. Microsoft DirectX Blog. And having reached out to one expert for commentary on Microsoft s announcement, they seem to agree:

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There was a time when support for DirectX 12 on Windows 7 would have been a big deal. In , for example, when it launched alongside Windows Embracing the better late than never adage, Microsoft has finally "decided to act" on feedback imploring the company to bring DX12 to Windows 7. By "act," Microsoft means it s working with a select group of developers to port existing DX12 games to Windows 7. The first and so far only game to gain DX12 support in Windows 7 is World of Warcraft, enabled with the 8. Or put another way, a game that is around a decade-and-a-half old is bringing DX12 support to an OS that is reaching end-of-life status. Uh, great? I m not sure what the overarching goal is here, at this point. Microsoft isn t exactly opening up the spigot and letting DX12 flow freely to Windows 7, and barring a stay of execution, it s planning to end support for the OS on January 14, anyway. That said, there will be a few more games added to the fold, presumably between now and then. Please watch out for further announcements," Microsoft says. DX12 is a low-level API that can ultimately enable developers to deliver faster framerates in games. As Microsoft points out, however, Windows 10 is still a better match for DX Limiting DX12 to Windows 10 was one way Microsoft was able to push users and gamers in particular to upgrade.

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